Last post before the release


If there is not much time left, it is best to summarize the results of our work, what worked, and what may not have turned out quite as we had originally planned.


What unequivocally worked:

  • Two full animations instead of the standard one.
    We wanted to give a gift along with the 2.05 release, and we did, although it wasn't easy to tell the truth.
  • We have planned many more backgrounds than in the last version and even more than in previous versions.
    6 unique dialog backgrounds and two more copies with a different time of day (we will gradually introduce the system of changing the time of day in the backgrounds).
  • Improving the quality and filling of backgrounds. (I took separate time to learn how to do this, especially painting nature).
  • Version 2.05 has a unique dialog scene where two backgrounds will be used to enhance the effect.
  • New costumes, expansion of emotion set, hand positions. (For Roxy and other characters)
    Quite tedious and unnoticeable to the average player, but very important to the game as a whole.
  • Logical introduction of a new minor character into the story (this was especially important for a coder...)

What didn't work out:

  • Have time to get everything done a little faster.
    The ideal result would have been two weeks earlier, and then God himself couldn't say that we didn't go all out for 1000%, but so far it's only 999.



    That's the news so far.
    See you in the test version soon.

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